Fixed incorrect tooltips for large graphs, greater than 800x600. When images were scrolled, tips were not calculated properly by mouse location. Also fixed search algorithm, resolving two issues. 1) Some alloys were not found when typed in the url or search field, but could be properly displayed when picked from the suggestions list. 2) For certain alloys, when specified in url or search field, multiple matches were used in the graph. Both issues are fixed. In addition, fixed issue when click on the related alloy link was not directed to the original group.
Tuesday, February 14, 2012 15:29:16
Version 3.5 went online tonight. I was upgrading the graph engine for last few days, and major feature updates went in today. Highlight would be the mouse hover support for the graph. In the new graph engine, both single and multialloy graphs you cam move mouse over element name (C, Cr, W, etc) and it will display tooltip (or a small popup) with short summary of the element effects on the alloy. For multi alloy graphs, you can hover over any element group bars and it'll display color coded info with alloy name and exact content of the given element in the alloys. Android users will recognize this feature :) Well, as usual, clear the broswer cache to get the latest javascripts scripts css files, or click browser refresh couple times while holding the SHIFT key down. My thanks to theuser who requested element hover feature. Sadly request was submitted w/o return email addr, so if you read this, thanks dude, it was a great idea.
Monday, February 13, 2012 22:11:00
Several minor bugfixes and improvements in last 2 days. Standard and proprietary names are collapsible lists now. Also, both are sorted, by standard and maker names respectively. Fixed aliases as well, when in certain cases several aliases were displayed without comma in between. Steel search suggestion list no longer displays replacement alloy names, since that's not what you start looking for normally. They are still all there, listed in the group for which their maker declared them as a replacement.
Saturday, February 11, 2012 17:21:23
Good news and bad news. Good news is that Apple approved the application, it was in the appstore very briefly before I took it down. Unfortunately, even though application submission for asks who's the publisher, the name on itunes is still my apple id. In short, apple refuses to distribute the application under zviSoft name. I do not want to distribute using my apple Id either. So, until zvisoft becomes legal entity it's not gonna be published. I guesstimate 2 months or so to get zzvisoft documents from government and then Apple approval, again! Separate approval just to let zvisoft publish free apps... Very frustrating. Compared to Android this is soooo complicated.
Wednesday, February 8, 2012 16:56:30
Finally, after few months of development and testing and debugging, it's over :) Well, over for now. Submitted the app to Apple for approval. Much more complicated process compared to Android... Hopefully approval will not be an issue, but still it'll take two weeks or more...
Sunday, January 29, 2012 23:00:09
Finally, after few months of development and testing and debugging, it's over :) Well, over for now. Submitted the app to Apple for approval. Much more complicated process compared to Android... Hopefully approval will not be an issue, but still it'll take two weeks or more...
Sunday, January 29, 2012 23:00:09
Did some graphics stuff, fixed few issues with interface found during my own testing on the iphone and changed few small things to make app more convenient, polished. It's not like I can put updates like on Android, every day if I want to. 2 weeks is approval period from the apple. So, at best things are delayed by that much. Dunno why am I even doing all this...
Wednesday, January 25, 2012 22:16:17
Stupid power supply cord broke on my mac book, which is less than 1.5 years old. Happened on Sunday, which was the day I planned to submit the app to Apple for their "blassing". Got a new one today, but considering that I've lost all Sunday to work on the app, and during the weekdays I don't have all day free to work on the app, I guess it'll be this weekend. All coding is completed. Testing to catch bugs if any. Reworking the help file. Pretty much same functionality as in Android app, minus search integration which Apple won't allow.
Tuesday, January 24, 2012 00:32:25
Fixed incorrect notes for some proprietary alloy detail view.
Wednesday, January 18, 2012 00:06:03
All the major features are completed except database synchronization, which I hope will be done tomorrow. Few minor things like small graphics, help file etc and then I can submit the app to their holiness, apple appstore for approval...
Saturday, January 14, 2012 23:48:13